=> This nerf will be hurt our gamemplay so much: notice that your ultimate has to be used on almost full health targets now to be efficient - and remember that this ultimate was such a great spell because of its versatility. Damage changed to 15/20/25% of the target's current health from 15/20/25% of their max health => Yeah, another nerf-buff-thing: Very interesting for AD-Eves! => Playing with a Spirit Stone could be now even obligatory for AD-Eve if you can't get the blue-buff and want to play efficiently (using Dark Frenzy as often as you can for example) => The increasing of the AD-ratio of her Q and E is very interesting because it might buff the AD-Evelynn significantly. Bonus attack damage ratio increased to 0.5 from 0.4 Preseason Balance Update 2 Patch Notes: () An indirect buff with the Spirit Stone-changes because Eve has such a high burst-damage and fast jungle-cleartime! => The ability power bonus is pretty cool but I don't like the missing 4% of the mana-recovery.Ī direct nerf for AP-Eve for sure but not that relevant for Hybrid-Eves. Now grants 2 ability power for every large monster kill (max: 30) Now gives 8% of damage dealt to monsters as health and 4% as mana (half effect for area of effect spells) (from 8% of spell damage for both health and mana) => Feels good on Eve so far - with this changes it's not necessary to think about Spellvamp/Lifesteal-Quints! In combination with Health Potion we get enough life back to compensate the missing life-regeneration. Now gives 8% of damage dealt to monsters as health and 4% as mana (half effect for area of effect spells)
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